A Fold Apart Bonus Chapter trailer

A Fold Apart is a puzzle game about paper folding. This is the trailer for the bonus chapter we released adding a dog character to the gameplay. I had so much fun working on it!

Responsibilities:

  • Character Animations (Blender)

  • Rigging (Blender)

  • Modeling (Dog (Princess Pupperpants))

  • Layout (Blender)

  • Lighting (Blender)

  • Rendering (Blender)

  • Compositing (After Effects & Premiere)

Learn more about A Fold Apart - HERE

A Fold Apart

A Fold Apart is a paper folding puzzle game about two lovers who had to endure a long distance relationship.

Responsibilities:

  • Character Animations (Blender) (Facial animation in Unity)

  • Rigging of the Characters (Blender) (Facial rigging in Unity)

  • Layout on the cutscenes (Unity)

Learn more about A Fold Apart - HERE

A Fold Apart Animation Test

This is an animation test for A Fold Apart. The characters are meant to be in the same relationship as the two characters in the game. This is the animation test capturing their relationship.

Responsibilities:

  • Character Animations (Blender)

3D gundam remake

This is a fan animation I made to recreate the Freedom Gundam first launch sequence in the anime Mobile Suit Gundam Seed, I re-animated all the mech sequences in 3D and I also re-animated the character scenes in 2D.

Responsibilities:

  • Mech animation and VFX (Blender)

  • Character animation (digital traditional animation - Photoshop)

  • Modeling (Blender)

  • Rigging (Blender)

  • Toon Shader Creation (Blender)

  • Compositing (After Effects & Premiere)

Watch the comparison to the original anime scene - HERE

Bedtime hero

This is the final film from my time in the Sheridan College Computer Animation program. It’s a very personal film for me. Even though it’s very dated for my standards now, but I enjoyed every second of the making of this film!

You should definitely watch it if scrolled down this far!

Responsibilities:

  • Animation (Maya)

  • Modeling (Maya)

  • Rigging (Maya)

  • Lighting (Maya)

  • Rendering (Maya)

  • Compositing (After Effects & Premiere)

I First graduated from Bachelor of Applied Arts of Animation in Sheridan before I studied in Computer Animation and I also have a final film from there. It was a 2D traditional animation and you can watch it - HERE

Ubisoft animations

I worked in Ubisoft Shanghai as an Animator and a Rigger. Here are some animations I made for Assassin’s Creed Empire, Ghost Recon Wildlands, Far Cry Primal, Rabbids Legends, and Horse Haven.

Responsibilities:

  • Animation (Motion Builder, 3DS Max, Maya)

Neon Override characters spline 2D animations

We decided to use 2D characters for talking to the characters in Neon Override, and spline animations are so much fun!